Metaverse Virtual Reality: All the Things You Don't Know
Metaverse, virtual reality, VR, and MR are now under the same umbrella. Find out everything you need to know about Metaverse.
What is Metaverse Virtual Reality?
Technology that allows users to interact with a computer-simulated environment or a natural environment in the real world also known as virtual reality or virtual world. Current virtual reality environments generally provide a visual experience displayed on a computer screen or via a stereoscopic viewer.
Still, some simulations include additional sensory information, such as sound through loudspeakers or audio speakers. In addition, in this virtual reality simulation, users can feel the atmosphere when walking in a city abroad. VR brings sights, sounds, and other sensations through glasses, headsets, and sensor devices such as gloves or controllers.
Virtual reality is the same as the metaverse world in terms of concept. The metaverse world is a new digital world concept that combines several elements of reality technology in real-time, including virtual reality (VR), augmented reality (AR), extended reality (ER), and mixed reality (MR).
The concept of virtual reality has surged since the era of the COVID-19 pandemic took place. The existence of regulations prohibited from leaving the house. Makes virtual reality an intermediary tool between humans and their destination. Call it an example is a virtual tour which is becoming a trend in the State of Indonesia. Based on pioneer company that organizes virtual tours, Autorin, virtual tourism enthusiasts continue to increase. Even from July to September 2020, there were more than 900.
Virtual reality and the concept of a virtual tour are merging to become directly involved in the metaverse world concept. The development of the metaverse itself has soared because of Facebook or Meta, which has the concept of wanting to build a digital world so that humans can connect with each other even though they stay at home and don't go out. The community does not support the development of digital reality. For further discussion of the pros and cons of the idea developed by Facebook, you can see it here.
In addition, not many people know about how to enter the world of the metaverse, in what way, and how we can connect directly with people without having to go somewhere. But what is the role of virtual reality, and what is the use of virtual reality in the metaverse? This virtual reality support tool will help you enter the metaverse world.
How Metaverse Virtual Reality Plays a Role
Virtual reality is a technology that allows you to interact with a three-dimensional environment created by a computer and compared to a real object or your imagination. VR serves as an instrument that presents the virtual world visually. Through VR, Metaverse users will be able to witness the visual aspects of the metaverse that are close to Reality. VR brings sights, sounds, and other sensations through devices such as glasses and headsets. In essence, Virtual Reality's role in the metaverse would then make it easier for users to visualize the atmosphere and conditions that can be sensed through the five human senses.
Metaverse Virtual Reality Support Tools
MeganeX VR Headset Tools
Shiftall, a virtual reality (VR) company owned by Panasonic, has released the MeganeX VR headset, which is small and foldable like glasses. The headset, which was discovered at the 2022 Consumer Electronic Show (CES) in Las Vegas, is the culmination of several headsets developed by the Japanese electronics company. MeganeX is thought to be a solution for those who are still hesitant to use or try a virtual reality headset. The reason is that currently, most VR headsets in circulation are huge and heavy. Not to mention the price problem, which is still relatively expensive. So don't be surprised if VR headsets are still not so popular. Even though the virtual reality ecosystem is now very complete. Not to mention the metaverse trend that will really need a VR headset in the future.
Helmet HMDs (Head-mounted displays)
Head-mounted displays (HMDs) are small displays or projection technology integrated into eyeglasses or mounted on a helmet or hat. Heads-up displays are a type of HMD that does not block the user’s vision but superimposes the image on the user’s view of the real world. An emerging form of heads-up display is a retinal display that “paints” a picture directly on the sensitive part of the user’s retina. Although the image appears to be on a screen at the user’s ideal viewing distance, there is no actual screen in front of the user, just special optics (for example, modified eyeglasses) that reflect the image back into the eye.
Other heads-up displays that are not worn by the user but are projected on a surface (for example, on a car or plane windshield) are not covered in this discussion. Some HMDs incorporate motion sensors to determine direction and movement (for example, to provide context-sensitive geographic information) or as the interface to an immersive virtual reality application.
An optical head-mounted display uses an optical mixer that is made of partly silvered mirrors. It can reflect artificial images, let real images cross the lens, and let a user look through them. Various methods have existed for see-through HMD's, most of which can be summarized into two main families based on curved mirrors or waveguides. Curved mirrors have been used by Laster Technologies, and by Vuzix in their Star 1200 product. Various waveguide methods have existed for years. These include diffraction optics, holographic optics, polarized optics, and reflective optics. Major HMD applications include military, government (fire, police, etc.), and civilian-commercial (medicine, video gaming, sports, etc.).
The company, formerly known as AxonVR, which has raised more than $5 million in venture capital, rebranded to HaptX and revealed a prototype VR holster that uses micro-pneumatics to capture haptics and feedback in detail to the fingers. HaptX gloves are based on innovative micro-pneumatic technology. HaptX Gloves developed a method for producing a sheer, bendable fabric made by a series of tiny air pipes along their length that eventually ends in small rubber rings that act as "haptic pixels."
According to Jake Rubin, one of the company's two founders and its CEO. The rubber circle, only a few millimeters across, is parallel to the grid, precisely controlling when and which haptic pixels expand; a reassuring sensation can be created, simulating the feeling of an insect crawling along with your finger.
The glove also features force feedback and the ability to restrict the movement of your finger to simulate holding objects. It's also based on the company's micro-pneumatic technology that Rubin describes, which works by inflating plugs along the joints of your fingers to limit their movement. The effect is that when you reach for objects, say, your fingers stop precisely where they should be in contact with the basketball.
Both effects seem responsive and quite convincing. I've tried a few other similar systems, but the haptics of the HaptX glove blows the rest. The glove places the haptic material in the palm of your hand and at your fingertips – for about 100 individual haptic pixels – allowing you to feel a finely detailed pressure sensation all over the place.
The Future of Metaverse Virtual Reality
Microsoft founder Bill Gates predicts the metaverse will become a trend in the next two to three years or around 2023 – 2024. The metaverse device will be equipped with eye, face, hand, and body tracking technology. In fact, some metaverse devices also have an electroencephalogram system that can record brain activity.
Sandra Wachter, professor at the Oxford Internet Institute, University of Oxford, said virtual technology to artificial intelligence (AI) powered avatars would push ownership and privacy rights into uncharted territory. Then according to a Virtual Reality expert, Marcus Santoso, said that in the future, the need for human resources (HR) who are experts in virtual reality will reach its peak. Virtual Reality (VR) technology is The Next Internet. With a market value projected to exceed $1 trillion in the next few years, VR/AR technology will soon become the leading global economic and technological growth engine.